Problem | Likely Cause | Try This |
Eyes “sticker” on face | Far eye not narrowed; iris not tilting | Redraw eye band; rotate iris ellipse |
Hair spaghetti | No clumps/hinges | 3 big clumps, hinge at crown/part, silhouettes first |
Hands uncanny | No taper; flat palm | Box palm + tapered cylinders; thumb hinge wedge |
Muddy panels | Mid-tone overload | Add one anchor black; clear white around faces |
Flow confusion | Balloon order off | Re-stack balloons; speaker higher/right; shorten tails |
Wobbly lines | Wrist overuse | Shoulder/elbow strokes; ghost first; less stabilization |
Symptom | Root Cause | Fix Fast | Fix Forever |
Hook fizzles on page 1 | Starting with lore, not action | Open in media res with a visual goal at stake | Logline audit; force a concrete want in scene 1 |
Midsection drags | Repetition without escalation | Add a new pressure (time limit, rival, broken tool) | Outline beats; ensure each scene either costs or teaches |
Climax unclear | Action vectors muddy, too many tones | Strip backgrounds, push opposing motion arcs, one large anchor black | Pre-plan vectors at thumbnail stage; cap tone palette |
Faces get cramped by text | Balloons planned late | Re-stack balloons; split long lines; buy space with an establishing shot | Balloon-first thumbnails as rule |
Setting confusion | No early establishers | One wide horizontal early; add 2–3 recurring motifs | Postcard map; motif checklist per location |
Moiré mess on export | Mixed tone frequencies | Replace conflicting tones; render to gray and reconvert | Standardize tone LPI; keep a tone style sheet |
Burnout mid-project | Overscope + perfectionism | Cut one scene; finish a micro-goal today | 90-day plan; weekly review to kill scope creep |