Think of the anime head as a ball plus a wedge. The ball is the skull, the wedge is the jaw. Beginners often forget that the head has depth and volume; they draw a flat oval. To avoid this, imagine wrapping guidelines around the ball: a vertical axis (for symmetry) and a horizontal one (for the eyes). This framework ensures that when you rotate the head, the features follow logically instead of “floating.”
Anime simplifies proportions compared to realism, but the rhythm remains:
- Eyes sit roughly in the middle of the head vertically (though stylized larger).
- The nose usually lands halfway between eyes and chin.
- The mouth floats about halfway between nose and chin—but the spacing can stretch or shrink depending on the character’s age and style.
A childlike character will have a bigger cranium-to-face ratio, larger eyes lower on the head, and a tiny jaw. A mature character will have a longer face, smaller eyes, and a more defined chin. These proportional tweaks
instantly communicate age, personality, and even genre (compare Naruto’s angular teens to Sailor Moon’s round-faced heroines).